Document: Miner Malfunction – Level Design Document
A document consisting of one-pagers offering an in-depth look into the level design and thought process behind it.
Level Design Analysis – Half-Life 2: Lost Coast
A general analysis on the level design of Half-Life 2: Lost Coast, a standalone 15-minutes experience of cut content of Half-Life 2.
Document: Skaturion – Level Design Document
A dynamic document updated throughout development, with insight into both rational level design as well as individual iterations of the arena.
Document: Skaturion – Level Sketches
A compilation of sketches based rational level design and research and used when designing the arena layout.
Research: Level Design Genre Conventions – Arena, Ball Sports, Skating
A compilation of research on level design genre conventions, covering arena versus games, ball sports games, and skating games to find action points for the arena design.
Document: Skaturion – Theme Moodboards
Two different moodboards proposing different themes for this 3v3 ball sports game, covering setting, geometry, lighting, etc.
Document: Plateau of Leng – Iteration Log
Providing deeper insight into the process of iteration, complete with screenshots of older versions and explanation of different changes.
Document: Plateau of Leng – Playtesting Log
Documenting the responses to the surveys sent out after every playtest of each iteration, featuring both raw data and interpretations/reflections.
Research: 19th Century Architecture Studies
Exploring 19th century architecture styles Italiante, Gothic Revival, and Queen Anne, compiled in stylized one-pagers.
Document: Plateau of Leng – Level Design Document
Providing both a detailed and high-level plan for the level, including layout, theme, conditions of satisfaction, and more.