Timo Bron – Level Design Portfolio
The new installment in the acclaimed Crysis franchise!
Company: Crytek
Role: Level Designer
Joined: January 2023
Engine: CryEngine
A cyberpunk-styled Battle Royale third person shooter that aims to evolve the genre through strong emphasis on narrative progression and player freedom.
Company: Gunzilla Games
Role: Junior Level Designer
Time: September 2021 – December 2022
Engine: Unreal Engine 5
Platforms: PlayStation 5, Xbox Series X/S, PC
Release Date: 2023
Release Date: June 28, 2021
Role: Solo Developer
Engine: Unreal Engine 4
Platforms: Windows
Team Size: 1
Duration: 40 Weeks
Release Date: June 24, 2020
Role: Level Designer
Engine: Unity
Platforms: SteamVR (HTC Vive, Oculus Rift, Valve Index)
Team Size: 25
Duration: 20 Weeks
Release Date: June 14, 2019
Role: Level Designer
Engine: Coyote (Custom Engine)
Platforms: Windows
Team Size: 18 Members
Duration: 8 Weeks
Finished: November 2, 2018
Role: Level Designer
Game: Unreal Tournament 4
Game Mode: FFA DeathMatch
Editor: Unreal Tournament Editor
Duration: 8 Weeks
Finished: April 12, 2019
Role: Level Designer
Engine: Unreal Engine 4
Platforms: Windows
Team Size: 6 Members
Duration: 8 Weeks
I am a Level Designer at Crytek, and a graduate from the International Game Architecture and Design course at Breda University of Applied Sciences
in the Netherlands, where I was driven to level design by my interest in architecture and urban design, as well as my enthusiasm for shaping environments and player experiences that I found when I was young, making maps for me and my friends to play on.
In my spare time I explore different fields of game development that interest me in side projects and prototypes. I am particularly interested in tech design, 3D art and animation.
Outside of game development, I like to explore other creative outlets like music and drawing, spend time with friends in social activities, and explore my love for coffee and craft beers.
For any questions or additional information, please do not hesitate to reach out to me! Email is the most effective way to get in touch with me, though you can also shoot me a message on Twitter or LinkedIn. On my Twitter you will also find more in-depth posts about my work.