A dynamic document updated throughout development, with insight into both rational level design as well as individual iterations of the arena.
Read MoreTimo Bron – Level Design Portfolio
Step into the roller-shoes of a futuristic Roman athlete in this multiplayer team-based ball sports game featuring high-velocity, skate-like movement.
Brief: In 8 weeks, with a team of 6 designers, come up with a concept for a competitive eSports game based on a real sport, go through the pre-production phase, and deliver a playable gameplay prototype.
Finished: April 12, 2019
Role: Level Designer
Engine: Unreal Engine 4
Platforms: Windows
Team Size: 6 Members
Duration: 8 Weeks
SKATURION is a multiplayer 3v3 sports game where players, equipped with rollerskates and a rocket booster, fly around the arena at incredibly high speeds and pass the ball around as much as possible; the more passes, the more points will be awarded when a team scores.
This proof of concept was created in 8 weeks by a team of 6 designers of various disciplines. I was the only level designer on the team and was able to commit fully to this role. The Skaturion project was my first time working on arena-style level design, and it allowed me to explore and learn about areas of level design I had not touched on before.
Skaturion never went into production due to teachers cancelling the project; they saw no potential and too many risks. The team was split up, and I joined the Chaddius Maximus project.
This trailer was recorded and edited by me, with sound from audio designer Tim Wondergem. Footage was recorded using Unreal Engine 4’s cinematic tools, and the video was edited with Adobe Premiere Pro.
This short clip features our fast-paced skate-like movement based on momentum, and walks through the arena that I designed and built throughout the 8 weeks of pre-production.
Being the only level designer on the team, I was able to fully dedicate myself to designing building an arena that supported the momentum-based movement and the team ball sports dynamic.
The arena provides a power struggle over ball control, multiple paths of attack and layers of verticality, and ramps and platforms that support defensive or offensive playstyles.
Skaturion was a project that included some areas of level design I was still unfamiliar with.
I wrote short level design research pieces to find answers to the questions I had, drawing conclusions that would help me with the design of the arena.
Taking inspiration from skate parks and (neo)classical architecture, I made a bunch of different sketches of ramps, pits, arena shapes, and more.
Both early version as well as the final iteration of the arena were based on these sketches. In total, I made 56 different sketches.
A dynamic document updated throughout development, with insight into both rational level design as well as individual iterations of the arena.
Read MoreA compilation of sketches based rational level design and research and used when designing the arena layout.
Read MoreTwo different moodboards proposing different themes for this 3v3 ball sports game, covering setting, geometry, lighting, etc.
Read MoreA compilation of research on level design genre conventions, covering arena versus games, ball sports games, and skating games to find action points for the arena design.
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